What is Enigma 3?

Enigma is our engine for 64k intro development and will also be used for demos at a later time. Here's a list of its features:

  • Supports both procedural and loaded geometry.
  • Same is true for textures.
  • Requires shader model 3.0 for rendering.
  • Implements deferred shading
  • Hardware pcf soft shadows
  • Full dynamic frustum culling
  • Post effects system
  • Supports bump-/specular-/refraction-mapping and per-pixel lighting.
  • Supports particle systems, liquid simulations and l-systems
  • Includes an animation system that can modify ANY parameter at ANY time
  • Ultra lightweight scripting system.

 

What is Enigma Studio?

Enigma Studio is a tool that helps our artists in creating the contents for our productions. You can see a screenshot at the bottom. It allows to easily construct textures, materials, objects, groups, lightsources, cameras, particle systems, scenes and more while you can instantly see what the final result in the demo will look like. Everything in Enigma is made of a sequence of commands, and you can change every parameter at any time and play around with them until you have exactly what you wanted. Even non-artists can create things easily and quick which makes the work with the tool really fun. Also our current Tunefish v3 synthesizer is integrated tightly into the tool, making it a feature-complete demo production environment.

Download eStudio3 Transplant Edition here.
 
   
 

Click here for Enigma 2 legacy page